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The remake is able to blend in the extremely detailed pixel art of the character sprites with the beautifully modeled 3D objects in the background, which makes it very appealing to the eye. The remake for Live A Live repaints the classic RPG with a new layer of HD-2D paint which is phenomenal. Each of the paths will give you a different outcome with their own pros and cons.
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There are certain points in the game where it offers the player different paths on how to clear specific chapters, this is prevalent in the Twilight of Edo Japan Chapter where you are given the option to pick between a pacifist route where you have to avoid killing any encounter or choose the other bloodier route where you need to take the lives of 100 people, innocent lives included. With how RPGs are set up to show growth and progression of the players, it’s a refreshing experience to see the opposite in the Imperial China Chapter. The more his disciple grow stronger, the more Shifu’s fighting capabilities decline. The strong storytelling really shows in this chapter because instead of Shifu leveling up, it’s his successors who levels up. I think that one of the chapter that tells the strongest story is probably the Imperial China Chapter where you play as Shifu, who goes on a search to find a successor to teach his martial arts skills to, so that he may pass on his legacy before he passes on.
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In my opinion, those jokes are used in a more light-hearted tone to ease up tension during the quieter moments in the game, though it could be more personal preference. While you can see certain comedic tropes scattered across the chapters, I personally didn’t feel like those jokes being thrown around would take away from the more sombre and mature tones that the game tells with the story. With how different the storytelling for each chapters are, it gives off the illusion as if you’re playing through totally different games, which makes Live A Live such a unique experience to me. In the Prehistory Chapter where human speech as yet to be developed, characters in the chapter “talk” to one another through grunting noises and an icon that appears above their head that expresses what the character is trying explain or what they feel like, so that it lets players somewhat understand what’s going on in that chapter.Īnother example would be in the Present Day Chapter, where the whole story is structured in like an arcade-themed fighting game style where the story is basically just fights after fights, because of how the plot for that chapter basically just boils down to how the main character wishes to be the strongest fighter in the world.
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One of the examples would be in the Near Future Chapter where the story starts off with the main character of the chapter going through his personal backstory in the form of a flashback and self-monologue. With each chapters being set in different time periods, Live A Live has a very distinctive way of going through the chapters in their respective way that fits in with the chapter. I personally feel that the storytelling that Live A Live offers is the strongest element for the game with each chapters having their own unique way of storytelling and how they go about with the chapter’s overall plot.